Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent excitement around card prices guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral every year.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.
Given numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu