It has been two decades after the legendary game debuted across the Atlantic, offering players everywhere the opportunity to feel like a rock star. Figuratively speaking, but try telling that anyone who's mastered the epic four-minute guitar solo in front of a packed crowd of friends.
Created by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the display synchronized to a song. Every sequence mimicked specific notes, producing the feel of a genuine performance.
Harmonix previously tried its hand with rhythm games before partnering with the publisher, which was purchased by the gaming giant in 2006. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise that had a remarkable influence on numerous musicians included, introducing classic bands to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial financial challenges in securing the songs – even though initial releases mostly used rerecorded tracks.
“We reproduced every song since the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it was extremely difficult. We couldn’t get bands like the Who – RedOctane had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, and record sales airtime were going up, everyone wanted to participate.”
He continues: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their children to the music they adored. It evolved into a multigenerational thing.”
Classic Rock Finds Younger Fans
Irish blues-rock band the Answer included Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls how the series brought older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally this had been considered music that was past it, but then once it got included in the game and teenagers discovered it, abruptly it was cool. This validated the genre, eliminating the outdated label. It gave our catalog renewed popularity.”
In 2008, the Answer’s debut album remained unreleased stateside, so the game served as a primary platform of discovery for the band as they went on US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Titles and Lasting Influence
Music's biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and related stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the group greater revenue compared to their records. It sold well over 500,000 units upon release, while demand for Aerosmith’s music rose of up to 40% during an era when the music business was already collapsing.
The series continues to inspire nimble-fingered dedication within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. This track is difficult even in expert mode, let alone played at increased tempo and without missing every one of the thousands of cues. They stated requiring nine months to accomplish.
“The game offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to use a real gun and go to war,” notes DragonForce guitarist the artist.
The band previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, but Li says it made them a household name. “I recall the record label calling to tell me that we were records were moving rapidly,” he says. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero was so immense that it risked overshadow all other accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” he admits. “Should you just hear a single track, that's fine – everyone’s got a unique path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy of a Iconic Controller
The best marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the creators believed humans have a natural human desire to create songs, and they wanted to leverage innovation to allow people to participate”.
The majority installments were released in just a half-decade from 2005 to 2010, featuring spin-offs like the DJ version, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.
Games such as Clone Hero and Fortnite Festival have maintained the community alive, and there’s expectations of something from the original publisher on the way. A new studio has entered production on its debut music game. Original co-founders are both involved as special advisers. Are gamers ready to embrace another game following Guitar Hero?
“We thought such titles could be similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist with new generations.”